Total Conquest Match Rewards and the Shop
How Total Conquest pays you for cities and map control, what those rewards buy, and why the free com roll is still the first spend.
The official how-to-play line is blunt: control the whole map to win and earn rewards, then spend those rewards on commands and upgrades. This page is the economy. Troop growth itself lives on troop production. How to fire the cards you buy lives on the command roster. Whether Robux packs are worth it lives on premium pack worth it.
LDS Fighting has not published drop rates, a price table, or a rarity chart. We will not invent one. What we can verify from the live listing, the shop cluster, and public roundups is enough to spend without guessing.
What actually pays
Rewards show up when you:
- Take cities. Urban tiles are both production and score. A capture is progress you can spend later.
- Hold cities through a fight. A recapture you immediately lose is a wasted cycle.
- Close the map. The win condition is map control. The payout is why snowballing is the plan, not a highlight send.
Countryside captures pay less because they produce less. If your session feels broke, count cities, not painted tiles. How to capture cities is the income guide wearing a siege costume.
There is no public “gold per tile” spreadsheet. Play the relative rule: city lead first, then spend. When a patch publishes numbers, patch history gets the row and this page gets the table.
What you spend rewards on
The shop cluster on the match HUD shows four entries plus the gift button:
| Entry | Role | When it is rational |
|---|---|---|
| Command purchase | Extra rolls on top of match drops and com | You already have a city plan |
| Missiles | Strike spend with a target picker | You are walking into that city this cycle |
| Starter pack | Front-loaded bundle for first-time buyers | After one honest match, not before |
| Premium pack | Larger front-load | After you can name your garrison floor |
| Gift button | Free codes | Every match start |
Codes are the free lane. com still grants one command roll as of 3 September 2026. Redeem it before you open the paid shop. Steps sit on how to redeem.
Nothing on this wiki tells you to spend Robux. Packs compress the grind. They do not replace cities. The tier list ranks habits, not wallets.
The com roll as income
Treat com as a match-start paycheck, not as a unique ultimate. Sort the card with the command roster table. Hold it if the text is unclear. Fire it on a city. A free roll spent on countryside is the same mistake as a paid missile spent on countryside.
New codes, if they drop, will appear first on the Roblox listing, the LDS Fighting group, and the official Discord. This wiki will add the row on the codes hub rather than asking you to trust a screenshot.
Spend order that does not bankrupt a lead
- Redeem codes.
- Collect on owned cities so the production clock actually cashes.
- Take or hold a second urban tile. Income before toys.
- Buy or fire a command only if it helps a city you own or are taking.
- Missiles last, and only with a send behind them. How to use missiles is the follow-through.
If you reverse that order — missile, then empty capital, then wonder why you are broke — you did not have an economy problem. You had a common mistakes problem.
What we could not verify
- Exact reward amounts per city or per win.
- Whether rewards persist across matches as a meta-currency, or mostly spend inside the current map. Play as if the roll in your hand is the one that matters this match.
- Drop rates for command rolls from wins versus from the shop.
- Whether premium pack contents rotate on
[🔥UPD]tags. The four-entry shop structure has stayed stable through the 1 September 2026 listing update.
Until those numbers are public, the practical economy is: cities pay, commands spend, codes are the free extra, Robux is optional.
Friends and shared wallets
You cannot merge rewards into one pool. A friend with extra commands cannot wire them to you. Coordinate who buys the missile and who holds the capital so you do not double-spend on the same siege. Play with friends is the etiquette. Discord voice is optional via the official Discord.
After a patch
If a [🔥UPD] retitles the shop, play one match without spending Robux so you see what changed. Then re-read controls and this page. Percentage rules (city-first, floor, overflow) survive most patches. Absolute “always buy X” rules do not.
Earn on cities, spend on cities, keep the free roll. That is the whole economy until the beta ships a ledger.
Frequently Asked Questions
Quick answers to the most common questions.
How do I earn rewards in Total Conquest?
Capture and hold cities, then control the map. Countryside pays less because it produces less. See how to capture cities.
Do I need Robux to get commands?
No. Redeem `com` on the codes hub, then earn match rewards. Packs are optional.
What should I buy first in the shop?
Nothing, until you have collected on a city and know your garrison floor. Then a command or a planned missile, not a panic pack.
Do rewards carry to the next match?
Not published. Play as if the roll in your hand this match is the one that matters. Confirm after a win on the live HUD.