Total Conquest Troop-Split Planner
Pick a garrison floor, send only overflow, and stop donating capitals on 50-player Total Conquest maps.
This planner is the sheet you use when the count box is open and your brain wants to press max. Total Conquest lets you choose how many troops leave a tile. That choice is the skill. Pair it with controls for the clicks and with how to capture cities for the destination.
We use percentages of the stack currently on that tile because LDS Fighting has not published exact production ticks. If a patch changes rates, your floor still works.
Define the floor
Before every send, name a floor out loud.
| Situation | Suggested floor | Overflow you may send |
|---|---|---|
| Your only city | 40β50% | 50β60% |
| Two connected cities | 30% on each | 70% from the safer city |
| You are the map leader | 40% on every urban tile | Overflow only, no vanity countryside |
| Friend is reinforcing you | 25% if they can arrive this cycle | Rest |
| You are already losing the city | 0% β evacuate overflow to another city | Do not die with a full stack on a doomed tile |
The only city row is the one new players skip. Do not skip it. Getting started is mostly that row.
Standard sieges
70/30 city take. 70% walks, 30% stays. Use this when you can see the defender is smaller than your 70%. If you cannot see, pretend they collected last cycle and send closer to 80/20 only if you have a second city.
50/50 two-city peek. Only when both destinations are weakly held and you still keep floors on spawn. Otherwise you take neither and lose home.
Overflow mop. Late game on how to win: floors stay, leftover troops paint remaining tiles. Never mop from your only remaining urban tile.
Worked example (no fake ticks)
You have 120 troops on City A, 40 on countryside B, and you want City C.
- Floor on A is 40% β 48 troops stay.
- Overflow from A is 72. That is your siege unless C looks stacked.
- Countryside B is not a city. You may send all 40 as a bridge if the path needs it, or leave 10 if B is the only entrance to A.
- After you take C, collect immediately, then set Cβs floor before you even look at the next tile.
If a missile is in play, fire it at C before the 72 arrive, not at B. Strike targeting is on the command roster.
Third-player tax
50-player servers mean a third commander is always off-camera. Every 100% send pays a tax to that player. If chat says ally, keep the floor anyway. How to win is the political version of this paragraph.
Friends calling numbers
Voice chat is not supported. Type the floor: βA keeps 50.β If two friends send overflow onto the same city, you crashed stacks and wasted production. Assign destinations first, amounts second. The openings list ranks friend splits.
Common misreads of the count box
- Max is not a default you should respect. It is a trap.
- A 1-troop send is a scout only if you can afford to lose it. Do not scout with your floor.
- Canceling a send, if the HUD even allows it, is better than doubling down on a misclick. Beta desync: see beta notes.
After you close the planner
Collect. Then look at the tier list if you keep sending 100% anyway β the S-tier row is literally βhome guard on every urban tile.β The planner is how you obey that row with a number instead of a vibe.
Name a floor, send overflow, collect. Repeat until the map is one color.
Frequently Asked Questions
Quick answers to the most common questions.
What split should I use on my first city attack?
70/30 if it is not your only city. 50β60% send if it is your only city, so a third player cannot walk into spawn.
Why not give exact troop counts?
The beta has no public tick table. Percentages survive patches. Absolute counts would go stale overnight.
Should I ever send 100%?
Only when evacuating a doomed tile into another city you already hold. Never from your last urban tile.
Does this replace commands?
No. Commands are extra tempo. The split is how your actual army moves. See commands.