Total Conquest Is the Premium Pack Worth It?
A fan take on whether Total Conquest shop packs are worth Robux, with a beginner-first comparison to the free com command roll.
The Roblox shop in Total Conquest shows four entries: a premium pack, a starter pack, a command purchase, and missiles. New players wonder whether the premium or starter pack is worth the Robux. This page is the honest wiki take. The free com code is the baseline; everything else is on top of that.
The full economy lives on the commands and upgrades page. The match loop lives on how to play. None of those tell you to spend Robux — that is your call. This page tells you what each pack does, so you can decide with the rule instead of the impulse.
What each shop entry does
| Entry | What it offers | Who it is for |
|---|---|---|
| Premium pack | Front-loaded resources, often a stack of commands and a temporary boost | Players who have lost three matches and want a comeback tool |
| Starter pack | Smaller bundle aimed at first-time buyers | New players who have not finished one match yet |
| Command purchase | One or several extra command rolls | Players who burned through com and want more |
| Missiles | Strike spend with a target picker | Players with a specific siege plan |
Public descriptions on the live listing can shift in [🔥UPD] patches. The wiki treats the four-entry structure as stable. Specific contents inside each entry are not enumerated publicly.
The case for skipping packs
- The
comcode is free. Redeem it first via how to redeem. A free command roll on your first match teaches more than a paid dump of troops. - Cities beat packs. A starter pack front-loads power but does not teach you that cities are the scoreboard. The city capture guide is the lesson a pack skips.
- You cannot refund the lesson. A premium pack spent before you understand production is a pack you spent twice — once on the resources, once on the lesson you still have to learn.
- Beta changes. Packs may rotate. A pack bought today may not be the best spend next patch. The patch history page logs confirmed rotations.
The case for buying a pack
There are real reasons a pack can be worth it:
- You understand production. After one match, you know what cities, collect, and floors are. A premium pack then accelerates the second match.
- You have a specific plan. A missile purchase ahead of a planned siege is not impulsive; it is a target.
- You want to test the loop faster. Packs compress the grind. They do not replace the loop.
- You can afford the Robux loss. Treat it as entertainment spend, not investment.
If any of those are true, a pack is a tool, not a trap. If none are true, redeem com first and finish one match.
What the wiki will not say
This page will not:
- Promise a 1.0 pack value. The beta is in motion. Updates is where the live state lives.
- Recommend a specific pack. We are not your wallet.
- Promise refund policies. Roblox handles those.
- Quote a “limited time” countdown. That is shop marketing. Read the listing yourself.
- Imply packs are required to compete. They are not. The tier list ranks habits, not wallets.
Common justifications to ignore
- “Everyone else is buying it.” You cannot see other players’ wallets. The 50-player server is full of strangers on different budgets.
- “It will unlock the next tier.” The next tier is the city you collect on, not the pack you buy.
- “I lost three matches in a row.” Loss streaks come from empty capitals and skipped collects, not from missing a pack. The how to win page is cheaper than a premium pack and lasts longer.
- “I will buy it once and stop.” That is exactly the impulse-buy moment to walk away from the shop. Promise yourself one match with the free roll first.
When the wiki would recommend a pack
A wikied-up endorsement would look like this:
- You have played at least five matches and the four how-to-play lines are second nature.
- You can name your floor number without opening the troop-split planner.
- You have redeemed
comalready on a different match and you know what the roll did. - You have a target siege plan for the next match, not just “win.”
If all four are true, a pack compresses the grind. If any is false, the pack is paying for a lesson the wiki already teaches.
A short rule
Free roll first. One match. Then decide.
The premium pack is not a scam. It is also not required. The starter pack is the same call at a smaller scale. The com code is the free trial that already exists on the codes hub.
When you do buy, treat it as a tool for a planned siege, not a recovery plan for a panic. The match still ends on map control, not on pack contents.
Frequently Asked Questions
Quick answers to the most common questions.
Is the Total Conquest premium pack worth it?
Only after you understand cities, floors, and the com code. For new players, redeem com first, finish one match, then decide. For experienced players, packs compress the grind.
Should beginners buy the starter pack?
No. The starter pack skips the lesson that cities matter. Use the free com code on the codes hub and finish one match first.
What does the premium pack actually include?
Public descriptions vary by patch. Treat each pack as front-loaded resources plus a temporary boost. The wiki will not enumerate contents that can rotate.
Is there a refund policy?
Roblox handles refunds through standard support channels. This wiki is not part of that process. The official links page lists where to file tickets.